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Post by TGS Dega88 on Feb 4, 2010 15:12:35 GMT -5
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TGS AintRite69
PBTurbo Admin
PBTurbo Co-Founder
Chuck Norris aint got smelly pile o poo on me.
Posts: 4,058
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Post by TGS AintRite69 on Feb 4, 2010 18:33:00 GMT -5
I might have to break down and get some kind of shooter, the way fm3 is going.
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Post by TGS Dega88 on Feb 4, 2010 19:05:19 GMT -5
They can be alot of fun!
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Post by TGS Mee Naughty on Feb 4, 2010 21:53:55 GMT -5
I'll be all over this
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Post by TGS Dega88 on Feb 4, 2010 22:04:07 GMT -5
Me Too Mee!
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Post by TGS Dega88 on Feb 7, 2010 21:00:15 GMT -5
Some info from Bethesda forums.
# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
# Normal mode is more similar to Fallout 3 gameplay.
# The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents (Possibly the denizens of Vault 21).
# You are not a vault dweller but are given a Pip-Boy by someone who is one.
# There is a screenshot of a vault suit as well.
# There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
# There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
# The Hoover Dam is in the game and is supplying electricity to the city.
# There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
# The Geckos are back.
# There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
# Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
# Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.
# The only picture of New Vegas itself is concept art and not a screenshot.
# Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
# A character generation shot showing a "vigour machine" instead of the skill book
# NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.
# There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
# NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.
# Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
# There is a Reputation system in addition to Karma.
# First-person action RPG with the same engine as Fallout 3.
# Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
# Vegas itself is mostly intact
# Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
# All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
# Bartering is not just lower prices but negotiating for better rewards.
# Weapons also now have knock-back upon death, with shotguns sending people flying.
# Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
# You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
# "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
# There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.
# There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.
# There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".
# On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".
# From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"
# Regardin dialog (J.E.Sawyer): This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.
There are a few reasons for including this:
* In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here. * Some of the NPC responses to low skill checks can be pretty entertaining.
I also do want to clarify what is meant by "no penalty for failure". All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he's still going to want to kill you if you fail the Speech check to talk him out of it.
# A Vault 21 suit spotted (possibly the inhabitants of New Vegas - speculation)
# About Area 51 (Jason Bergman, Bethsda): The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there.
I'm not saying it is or isn't, just that we haven't said either way.
# The engine is clearly the same, although the colors look more vibrant.
# Animations seem to be very similar to the ones in F3; # The models also look very similar, not only the mutants, but pretty much all of the models and enough assets look almost exactly like the ones in Fallout 3 (of course, this doesn't say much about the final quality of the game, just mentioning).
# Looks like dynamite might be in as a weapon.
# Doctor Mitchell, the one that revives the PC at the start of the game, lives in a town called Goodsprings (described about as "a few shacks with some mutated sheep"). He might also be a ghoul since he says he lived in a vault before the war. He might also own Victor the robot, aparently the one that is digging up the sand in the teaser trailer - and, very probably, the game's intro. # And it seems that the body in the sand is the Player Character.
# It might be that we'll have many more options in dialogue based on skills, although this is not clearly explained in the article. (I'm mentioning this because you can't really tell what exactly they say about this: is it more evolved than what Fallout 3 brought or exactly like that, since there are enough skill, stat, perk and karma checks in F3)
# A new minor faction is in, the Powder Gangers, which will give some trouble to the player, at least at the start of the game.
# The action takes place 3 years after the events in Fallout 3.
# One of first quests seems to involve dealling with some geckos - probably the standard "kill the rats" quest. # A new weapon is in until now - Varmint rifle.
# Along books, magazines seem to be back.
# It seems radio stations are back and one of them is the mutant radio station at Black Mountain, run by their leader, Tabitha. She took control of the place two years before. Every day, on air, she threatens to kill the ghoul - Raul - mentioned somewhere above but stops when he promises he will fix her favorite robot. This probably leads to the quest about helping Raul and making him a follower.
# Vegas is under construction.
# A grenade machinegun is mentioned.
# Helios One is an abandoned solar energy plant built by Poseidon and is currently owned by the NCR. A little description says: "a refractor mirror that could power the Strip and a giant frickin' laser". The NCR want the secrets and weapons (and energy for their base at McCarran Airport) of HO so they hired a screw-up scientist named Fantastic for the job. This leads to a quest and the PC can choose what to do with the energy. It seems if he chooses to keep it for himself he gains acces to Helios' secret weapon, Archimedes II - a "Giant Frickin' Laser". As long as the sun is up, he can call down lasers for an attack.
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TGS AintRite69
PBTurbo Admin
PBTurbo Co-Founder
Chuck Norris aint got smelly pile o poo on me.
Posts: 4,058
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Post by TGS AintRite69 on Feb 7, 2010 22:33:42 GMT -5
I wonder if I should look into getting the first one. I might get this one...maybe.
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Post by TGS Mee Naughty on Feb 8, 2010 16:16:00 GMT -5
I'd say get it A.R. Good training for the new one till it comes out. I STILL play the sucker and not finished all the side quests.......but I'll try before the new-one comes out. HARCORE MODE FOR MEE
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Post by TGS Dega88 on Feb 8, 2010 16:41:59 GMT -5
Hey AR I would try it out for sure. But "ammo has weight" does not sound like any fun to me Mee! Haha
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Post by TGS Mee Naughty on Feb 8, 2010 19:32:06 GMT -5
lol good point...think i have well over 500 thou of almost every type lol I am gonna miss my Fawkes though. Saved plenty of ammo with him around, and he carries all my spare armour. Killed him once though....swapped his gun for mine and he actually died....reset that sucker straight away
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Post by TGS Hoss360 on Feb 17, 2010 14:25:41 GMT -5
this game should be interesting...
and AR... get the game of the year edition of the first on... awesome game, might as well get all the dlc... i paid full price for the game and bought all the dlc as soon as it came out... worth every penny...
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TGS AintRite69
PBTurbo Admin
PBTurbo Co-Founder
Chuck Norris aint got smelly pile o poo on me.
Posts: 4,058
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Post by TGS AintRite69 on Feb 18, 2010 13:17:11 GMT -5
Nevermind, I figured it out.
I don't think I want to spend $60 on an older game right now if another one is fixing to come out.
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Post by FTW AlphaDog on Mar 2, 2010 19:41:42 GMT -5
I can't freakin wait for this!!!
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Post by TGS Mee Naughty on Mar 2, 2010 21:50:22 GMT -5
Hell yeah
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Post by TGS Hoss360 on May 11, 2010 11:43:36 GMT -5
The Xbox 360, PlayStation 3 and PC versions of the CE will all include the following: ♠ Seven “Lucky 7” poker chips, each designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland. ♠ A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas. ♠ A recreation of the game’s highly coveted “Lucky 38” platinum chip. ♠ A hardcover graphic novel “All Roads” that tells the story of some of the characters and events that lead up to Fallout: New Vegas. “All Roads” was written by Chris Avellone, the game’s creative director, and created in conjunction with Dark Horse Comics. ♠ ‘The Making of Fallout: New Vegas’ DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more. The Collector’s Edition is listing for $79.99 on both the PS3 and 360 while PC owners will score the collectible goodness for $69.99. North Americans can pre-order at any participating retailer starting today and according to Bethesda European pre-orders will be available throughout Europe in the weeks to come.
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Post by TGS Dega88 on Jun 14, 2010 10:52:21 GMT -5
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Post by TGS Dega88 on Aug 29, 2010 16:54:27 GMT -5
The achievement set for Fallout: New Vegas got out on Friday, courtesy of the fine folks at Xbox360Achievements.org. You can get a look at some of the quest names and diversions featured in the game.
There are 50 achievements for 1,000 Gamerscore in all. The trophy list has yet to be posted at PS3 Trophies.org, so I don't know what the trophy color equivalence is.
Fallout: New Vegas Achievements [Xbox360Achievements.org]
• New Kid (10) Reach 10th level.
•Up and Comer (20) Reach 20th level.
•The Boss (30) Reach 30th level.
•Ol' Buddy Ol' Pal (10) Recruit any companion.
•The Whole Gang's Here (25) Recruit all companions.
•Crafty (15) Craft 20 items.
•Mod Machine (15) Install 20 weapon mods.
•Walker of the Mojave (10) Discover 50 locations.
•Master of the Mojave (25) Discover 125 locations.
•Globe Trotter (25) Discover all snow globes.
•You Run Barter Town (15) Sell 10,000 caps worth of goods.
•Blast Mastery (15) Cause 10,000 damage with Energy Weapons.
•Love the Bomb (15) Cause 10,000 damage with Explosives.
•Lead Dealer (15) Cause 10,000 damage with Guns.
•No Tumbler Fumbler (15) Pick 25 locks.
•Stim-ply Amazing (15) Heal 10,000 points of damage with Stimpaks.
•New Vegas Samurai (15) Cause 10,000 damage with Melee Weapons.
•Jury Rigger (15) Repair 30 items.
•Hack the Mojave (15) Hack 25 terminals.
•Artful Pocketer (15) Pick 50 pockets.
•Outstanding Orator (15) Make 50 Speech challenges.
•Desert Survivalist (15) Heal 10,000 points of damage with food.
•Old-Tyme Brawler (15) Cause 10,000 damage with Unarmed weapons.
•Know When to Fold Them (10) Win 3 games of Caravan.
•One Armed Bandit (10) Play 10 spins of Slots.
•Little Wheel (10) Play 10 spins of Roulette.
•Double Down (10) Play 10 hands of Blackjack.
•Caravan Master (30) Win 30 games of Caravan.
•The Courier Who Broke the Bank (30) Get banned from all the Strip's casinos.
•Hardcore (100) Play the game from start to finish in Hardcore Mode.
•Ain't That a Kick in the Head (10) Complete Ain't That a Kick in the Head.
•They Went That-a-Way (25) Complete They Went That-a-Way.
•Ring-a-Ding-Ding (25) Complete Ring-a-Ding-Ding.
•The House Always Wins (30) Complete The House Always Wins.
•For the Republic (30) Complete For the Republic.
•Render Unto Caesar (30) Complete Render Unto Caesar.
•Wild Card (30) Complete Wild Card.
•All or Nothing (15) Complete All or Nothing.
•Veni, Vidi, Vici (15) Complete Veni, Vidi, Vici.
•Eureka! (15) Complete Eureka!
•No Gods, No Masters (15) Complete No Gods, No Masters.
•Come Fly With Me (20) Complete Come Fly With Me.
•Talent Pool (20) Complete Talent Pool.
•Return to Sender (20) Complete Return to Sender.
•Arizona Killer (20) Complete Arizona Killer.
•You'll Know It When It Happens (20) Complete You'll Know It When It Happens.
•G.I. Blues (20) Complete G.I. Blues.
•That Lucky Old Sun (20) Complete That Lucky Old Sun.
•Volare! (20) Complete Volare!
•The Legend of the Star (20) Complete The Legend of the Star.
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